These last few weeks we’ve had a good couple of blogs cocerning videos games, which is completely in line with the our class schedule, but soon we will be moving into something that I’ve been looking forward to tackling—electronic literature. But before we get to that however, I will be doing at least a last blog on video games. This week I will be talking about the game that has officially taken up the most time on my Steam account; Planetside 2.
Planetside 2 is somewhat unique in its approach. It breaks the traditional mold of a FPS (First Person Shooter) by dividing the teams in three instead of the classic setup of two teams facing off against each other.
A crucial part of the game is choice. Choice plays a great part in Planetside 2, arguably a greater role than in most FPS games. Technically, there is no wrong way to play Planetside 2, although one could say that there are multiple ways of playing the game the most efficiently—and efficiency usually comes with the teamwork and participation of group activities within the game. A unit of players, or a battalion of players, or even a lone player can fulfill different roles to maximize their team’s capabilities.
What I mean by focusing on ‘efficiency’ is that that every player spawns on the server of their choice and is immediately presented with the possibility to do whatever they want to engage in the coming battle depending on their choice of class, vehicle, approach, and synchronized effort.
The classes (particularly designated roles for the players to choose between) is open to anyone, meaning that if someone wants to play from afar then there are several ways to do that—for instance there’s the infiltrator, the engineer, and the heavy assault.
- Infiltrators function as snipers and use their rifles to shooter enemy players with great accuracy from a great distance.
- Engineers can craft minefields, repair vehicles and place auto-turrets to create a safe defensive area in the rear of the battlefield.
- Heavy assault is the only class that can use handheld cannons to take out all of the different group and air vehicles.
However, if someone wants to be the offensive forces that pushes in the front of the battle then one can choose several roles to fulfill that job, one can even choose an offensive role and based on your own playstyle one can tailor the class to fulfill the player’s personal needs—for instance, there’s the infiltrators, engineers, and heavy assault. See what I did there? The exact same classes can fulfill opposite roles in played correctly.
- Infiltrators are the only ones who can use limited invisibility to infiltrate the enemy bases and destroy the defensive mechanisms from the inside.
- Engineers can craft minefields, repair vehicles and place auto-turrets to create a no-go zone for the enemy forces in the front unless they want to be used as target practice dummies.
- Heavy assault is the only class that can activate a limited defensive shield that drastically reduces the power and damage of the enemy projectiles.
Besides the classes that I’ve already mentioned I left out Light Assault, Combat Medic, and MAX—which all offer their own unique style of custimizable gameplay as the others. Depending on how you would like to engage the endless battlegrounds that Planetside 2 offers, you can change your playstyle to accommodate the situations.
One of the biggest eye-catching features regarding Planetside 2 however, must be the number of players engaging in the game at the same time. The number of players per map is 1200 players. And another one of the most eye-catching features is the delegation of teams per map, which is three. So, you have three different groups split into three teams fighting for the dominion of the map. The different factions are; Terran Republic (red), New Conglomerate (blue), and Vanu Sovereignty (purple). In fairness, this recipe offers the potential for chaos. There is no mandatory teamwork, everyone can move around the map to exactly where they want, and there is no win-condition except for the complete control of the map by a single faction—meaning that battles can last for several hours, while in its earlier stages the battles could last for days.
These features, as I put them, are great mechanics that enhance the gaming experience of Planetside 2, but there are those who argue that instead of lending to the game they have the reverse effect and diminish the participation. The freedom to do whatever you want can impact the overall achievements of your team and offers your opponents to log into the server, take up a spot on your four-hundred-man team and sabotage your victories. Another complaint of the game is the sheer potential for chaos with such a large number of players that participates. Sometimes this impacts the overall understanding of the situation at hand in-game, while sometimes the number of players that participates results in player’s computers to have problems keeping up.
Personally, I have a computer that is able to keep up just enough to where my gaming experience is not reduced, so I am unable to directly comment on that problem myself. But another point in its defense is the number of hours I’ve put into this game, which is five hundred and five hours—which makes Planetside my number one most played game on Steam.
I’m leaving the link to one of the trailers of the game for anyone who’s interested, the trailer really delivers the massive scope of the battles that take place in the game: