My own neat little box

This week we were lucky enough to be guests to the lecture of Leonardo Flores who showed us a multitude of different ways that electronic literature has evolved over the years—and the subsequent categories of generations that we can place the different pieces of work within. The lecture prompted me to think a bit outside the preconceived box that I’ve personally put electronic literature within. For our exam last semester, I created a piece of electronic literature in Inklewriter (which is still in its beta form) and, at the time and admittedly up until this lecture with Leonardo Flores, I kept my idea of electronic literature in a neat little box of my own.

This unfortunately resulted in me thinking and viewing electronic literature in a single way, which upon further evaluation goes against a large picture of what this subject is all about—the fact that electronic literature has the extremely unique opportunity of being a piece of literature that transcends traditional means of absorption. I feel bad for catching myself in the act of limiting my own view of exactly what electronic literature is supposed to be, and realizing that I narrowed its definition down to a certain idea or being.

That’s why I’m even more excited now to try and figure out a way to make a piece of electronic literature this time around that is the opposite of what I created the past semester. I’ll try to steer as far away as I can from a “traditional” hypertext interactive fiction and make something that stands as far away from that category as possible—I’m thinking of maybe creating a generative poem, or a piece of digital art similar to ‘Like Stars in a Clear Night Sky’  ( http://collection.eliterature.org/1/works/ezzat__like_stars_in_a_clear_night_sky/index.html ) which happened to be one of my favorite electronic literature pieces last semester.

Going forward in our lectures, I’m looking forward to what we will be discussing and considering in the subjects of ‘digital art’ and ‘video games’—and to a certain degree I am very curious to see how many people in our class is starting to make plans for creating a piece of video game for their exam. We only had one person in our class last semester who wanted to try out for making a video game and he happened to have a very interesting concept for what he imagined that he could create.

I would love to be able to make a website that encourages the user/reader to explore and choose their own path through the piece to uncover the “secrets” within it. On second thought, that’s vaguely similar to what I created in Inklewriter—at least on the face of it. Although the way I would go about creating this one would stand out from my previous work. Maybe that’s it though, what if I made two different mediums that both built on the idea of having the reader explore and discover bits and pieces of story that they eventually could bring together to form the bigger picture of the overarching story. This is starting to look like something. I could even present both of the individual works next to each other, side by side, as an example of how one idea could be worked out and presented on two completely different ways.

I will have to ask Mia for some guidance on this however. There hapens to be a lot of different ideas and suggestions on how to move forward with this that I could possibly gather from the different volumes of electronic literature collections—I think I’ll be using both ‘Like Stars in a Clear Night Sky’ and ‘Queerskins’ ( http://www.queerskins.com/ ) as my base for how I want this piece to look and function. Also, shoutout to ‘Queerskins’ for those who haven’t read it yet. The way it deals with its presentation and layout is amazing.

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